Raz continues to crank out polygons at a prod...

August 01, 2006 by Adam in NWN2

Raz continues to crank out polygons at a prodigious rate. He's currently working on a steam golem of sorts, an automaton that we can hopefully use in the Clockwork Man. I'm reminded again of our need for a texture artist. If there's anyone out there familiar with texturing polygons, we're in desperate need of help in that area.

I'm beginning to rally the voice actors, with Flik taking the lead for the voice actors. He's very comfortable with sound processing, which makes me a happy camper, as well as being a fine voice actor in his own right.

As for me, I've been working on dialog. It's not as glamorous, but there's some things I want to wrap up in the final moments of the second module. Currently the ending is fairly abrupt, and PJJ thought a little dénouement might be handy. Keeping with the nautical theme, the party hoists some grog around a table before setting sail.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.