I thought I'd start things off with the lates...

October 04, 2006 by Adam in NWN2

I thought I'd start things off with the latest Pirate Card. It's the Hellspawn, one of the toughest creatures in the game. If you can get this one out and hold on to it, there's a good chance it'll destroy your opponent's creatures and then finish off your opponent in short order. The down side is that it destroys Focus Gems, so don't expect to be doing much after you bring it into play. If your opponent plays Paralyze, look out, as your massive creature is now a huge burden.

Yesterday was very productive. All the card models, icons, and deck icons are in the game. I'm integrating the new DisplayInputBox command so that you can more easily rename your decks (e.g. "Hot Flaming Death" or "Gnome Banzai"). I think I made a breakthrough with the voice clips - it looks like mp3 is supported now, which means I can reduce the size of the files considerably from their current wav format.

I still have some issues and tweaks to sort out, but my hope is that I can get a playable game ready for the launch of NWN2. After that, it's all about converting the first Dark Waters module.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.