| I hunkered down last night and got serious ab...November 17, 2006 by Adam in NWN2 
 I hunkered down last night and got serious about custom content.  I'm getting a much better feel for what things to watch for, what's required, and so on.  I love being able to have the toolset open, export a new version of the model, and re-select the appearance to see the updated version.  When I first put the crab into the module, it was this massive thing that took over the screen.  It took a couple tries before making it something tiny and cute. 
 Most of these are straight NWN ports, which turned out pretty well with normal maps.  I haven't bothered with higher resolution version, though I'd like to try that next.  There's a bunch of high-res Sigil placeable models I could work on.  The hardest part with NWN2 modeling so far is that models are almost always a single mesh and you can only use a single texture per mesh.  That means lots of the NWN models will need to be retextured if people want it in the game.
 
 I finally got a flintlock in the game, as a placeable.  I'm not sure if the current modeling tools don't handle weapons well yet, or maybe I'm using the tools incorrectly.  In either case, Adinos volunteered to lend a hand, which is much appreciated.
 
 My to-do list is miles long, as usual.  I have a bunch of voice actors to get back to, music to put into the game, areas to flesh out with these new placeables, and endless QA work.  I'm hoping there's a fun game in there somewhere.  It's amazing how much work and how many details it takes to get there.
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