Yesterday was a bit slow, though I managed to...

November 19, 2006 by Adam in NWN2

Yesterday was a bit slow, though I managed to work on different parts of the campaign. For starters I got the burn scripts working. Mostly it was a matter of getting the right visual effects. While I was there, I added a damage-specific death effect. It's still not perfect, but burning things go up in a puff of smoke, cold makes them freeze, and so on. There's still some odd issues, so I may go back to tweak it later.

I sunk a bunch of time trying to get custom spells to work. One worked great, right out of the box, but nothing else seems to work. I toyed with going to a boring "Activate Item" approach, but it means I can't have custom spell effects. I've opted to put that away until after the next patch.

I'm testing this morning, making yet another huge list of bugs to fix. I fixed a few yesterday. The set items now work properly, giving additional bonuses when you wear more than one. Hopefully I can find some more time to work on it today.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.