Since I'm crazy busy, I'll whip out another P...

November 20, 2006 by Adam in NWN2

Since I'm crazy busy, I'll whip out another Pirate Card of the day. Today's is Death Pact, an unusual little card that can turn the tide late in the game. If the playing field is littered with corpses and it's time to tidy up, this card will get rid of them in addition to giving you life for each one cleared. The gotcha, of course, is that there has to be bodies on the field. It makes for a poor early-game card, when you have little manna and there's not a corpse on the screen.

Yesterday I did some more bug testing and fixing, boring but necessary. I also did some experiments with how modules and campaigns work. I was sorely tempted to break the first module down into a series of smaller modules so that each chunk could be quickly tested. Sadly it would be too much rework to be worth it. I'm pretty sure I'll do that for the second module, though.

Derek, one of the new voice actors, is sending along some great stuff. I've encouraged him to improvise a bit and some of the material is comedy gold. Yesterday it was a father, a cat, and a bartender. We'll see what tomorrow holds. I still need to attach it all to dialog, but it's nice to have the material ready to go.

I'm frantically busy today. Hopefully I can find the time to work on fixing a few bugs. Some of the testers are having problems with the Pirate Card game, probably because the install process is so confusing. I'm sure we'll sort it out.

Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.