I continue to have fun with custom content, w...

November 22, 2006 by Adam in NWN2

I continue to have fun with custom content, where "fun" means all sorts of odd bugs. Today's involves the candle model, which I turned into a torch. There's part of the campaign that has the players moving around with dim lights, so it's one of those required items. Unfortunately there seems to be a problem with the hook points where the flame appears. If I don't have a hook point, I can't attach a flame. If I do have a hook point, I get a weird model error. I'm sure I'll work it through, though for the moment I have Bizarro Candle.

I made some good progress yesterday, fixing and finding more bugs. The mirror puzzle is dramatically broken, though I took some steps to take care of it. The switch from 10 meter to 9 meter tiles had me multiplying position values by .9 in my scripts. I still have errors where it can't find targets, so I've got some work to do.

Other bugs include issues with cutscenes breaking horribly, custom content showing up in the toolset but not the game, and all around weird behavior.

There's a fun game in there somewhere. I feel like I'm uncovering the muck and slime to find the gem underneath it all.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.