The Heavens parted, a host of angels descende...

December 01, 2006 by Adam in NWN2

The Heavens parted, a host of angels descended, and there were high-fives all around. Flintlocks are in the game.

I'm not sure exactly what my problem was before. I ended up using one of Raz's lower poly pistols and made sure to remove the hook points (which seem to cause problems with the current version of import/export tools). I copied one of the crossbow rows in baseitems.2da and overrode the sling entry. Eventually I added my own weapon sounds as well. The animations are pretty good, using the crossbow stance. While it would be nice to tweak it, I can live with what I've got.

There's a few "gotchas". It looks like I'll have to override the arrow model that flies to the target. It seems that crossbows, bows, and the new flintlocks all share the model, so I'll probably just make it invisible. It's hard to see, anyway, and the arrow trail is good enough. I thought for a moment that I could add in new ranged weapons, but I get "out of ammo" messages which suggests it's hard coded. I had already planned on not having slings in the game, so it's not a big deal.

Other than that, I actually played a bit of the official campaign after being prompted via e-mail the other day. I got past my stuck point (Note to self: open all doors) and am off to the Old Owl Well area. I had to pick up the bard for comic relief. You can't have enough codpiece jokes.

As for today, I'm going to try and integrate all these new pieces of custom content into the real module. It's like buying Christmas presents for myself.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.