My sniffles are slowly fading, and I managed ...

December 04, 2006 by Adam in NWN2

My sniffles are slowly fading, and I managed a bit of work somewhere along the way. This morning I had a few hours to myself and obsessively worked on Raz's blunderbuss. It was mostly ready for texturing and after a couple hours of Photoshop work I got it in the game.

While it was nice to have yet another flintlock model, I wanted the blunderbuss to be unique. Currently it's almost an area of effect weapon, damaging nearby targets at the expense of being ineffective at long ranges. I still need to tweak the scripts a bit, but I'm getting fairly happy with the outcome.

The flintlock positioning is challenging, as I'm stuck with the crossbow stance and animation. I ended up moving it about, rotating it, and resizing in order to fit that particular grip. Tricky.

It was strangely satisfying penning up goblins between crates and then blasting away. Poor little critters.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.