One of the things I've always struggled with ...

January 03, 2007 by Adam in NWN2

One of the things I've always struggled with is how to best handle death in the game. For companions, it works much like the official campaign. If they fall in battle, they'll lay there and groan until the fight is over, returning wounded but alive. For the main character, though, I didn't want to simply take the "reload game" approach. Occasionally people get stuck in situations where they haven't saved in a long while and I don't really want to waste their time playing through an area again.

I've struggled with the concept in most of my modules. For Dark Waters I introduced Death, who shows up to collect you. I added the skeleton head model, wrote the dialog, and recorded my own voice. Hopefully it's an amusing way to handle the issue. Odds are, people will keep trying to die simply to find out what Death does next.

The debugging continues. Some of it is pretty minor at this point, like why some barrels aren't exploding in flames as desired. I'm hoping I can give it some more attention today, though with my wife out of town and a sick son, it's a bit of a challenge.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.