I made some really good progress yesterday

January 14, 2007 by Adam in NWN2

I made some really good progress yesterday. Several more show-stopping bugs have been fixed. I also made sure a key conversation fires that makes the interaction between the player and a companion much more interesting. There were also endless little polish and side bugs that got fixed along the way. At this point, I can think of one major area I need to sweep for serious bugs. I also want to write some text for the final scene. Then it's a matter of getting this massive beast QA'ed.

The underwater section of the game was completely broken, with players, creatures, and placeables turning invisible. Plus the whole "holding your breath" part wasn't working. After resetting the environmental settings and adding the right area variables, it seems much better now.

The load screens ended up to be more work than I thought. It turns out the loadscreens.2da file doesn't like entries over 255, so I had to move mine up to the 200 range. I also added some TIPS and LORE text that appear on that screen, which is pretty snazzy. I can see using that considerably in future modules.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.