Will the game stopping bugs ever end? I foun...

January 16, 2007 by Adam in NWN2

Will the game stopping bugs ever end? I found a new batch yesterday, most of which have been fixed. There were some weird ones, such as having party members miraculously jumping through locked doors. Now I just have an issue with dead companions not appropriately vanishing, instead following the player around like a haunted dead critter. That should be easy to fix.

Still, progress seems very good at this point. I feel closer to QA release than I have been in many weeks. EvilMulder has some polished music releases I need to integrate into the campaign. I want to get an installer ready to go. I also need a good readme file and walkthrough, though I may work on that during QA testing. There's also some voice acting work that's missing, some of it fairly major. In a pinch I think I can just "make it happen", but the quality may not be as good as I'd like.

The tricky part is finding a good place to host the files. I'm currently looking at a 100 MB download, with 10 or so QA folks downloading new versions each week. My poor little closet server can't handle it.

I still have an SVN server I can use, but I'm not sure how easy it is to deal with files spread out across so many directories. The installer approach is simpler in some ways, though admittedly leads to big downloads.

Anyway, it's starting to feel like there's a light at the end of the tunnel. I'm sure there's a number of hurdles before we're finished, but I'm pretty happy with how things are coming along.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.