Well, the lip synch animations that I worked ...

January 31, 2007 by Adam in NWN2

Well, the lip synch animations that I worked so hard on yesterday didn't work. I'm not quite sure why, at this point. I'm going to do some experiments and see if there's something obvious going on.

My debugging continues, working through PJJ's lengthy list. For example, in the prototype, I had this conversation that popped up when you clicked on a sign. It turns out it's rather clunky, so I moved it to the placeable description instead. With NWN2, you can have "Examine" be the default action. Otherwise it was pretty rare that people would go around examining everything. Unfortunately it took me a half an hour to switch them over.

There's plenty to do. Hopefully I can get through the bulk of the list today and get a new version to the testers. I'm really liking the voice acting. With Daniel's voice in the mix, the characters really come to life.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.