It took hours to get right, but the Carrack i...

February 12, 2007 by Adam in NWN2

It took hours to get right, but the Carrack is ported over to NWN2. While the bulk of NWN content looks pretty shabby in NWN2, there are clearly exceptions. Since it was designed as a tileset, the polycount is extremely high (close to 6000) and the addition of normal maps greatly improves the look. There's still one or two things to clean up, a mysterious untextured object showing up as the dreaded question mark cube. It shouldn't be hard to find.

I'm amazed how long the carrack took to convert, though. The big issue is that the NWN2 game engine can only handle models with 32 meshes. The NWN model had over a hundred. It was very tedious joining all the meshes together, but I like the end result.

As for today, I'll probably be getting the weekend's batch of bug reports and working through it. If I get a little free time, I'd like to work on the second module a bit more. It's fun.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.