My computer is back together and NWN2 is full...

February 19, 2007 by Adam in NWN2

My computer is back together and NWN2 is fully installed and patched. Taking advantage of my functional computing, I put in some quality time with the High Seas system. It's the core of the second module, tying together all the various islands. Without it, you couldn't sail from one place to another.

At this point, it's somewhat working. I'm able to go from land to sea where the player polymorphs into a boat. I can then sail about, interact with the other ships on the ocean, and return to shore. Ship to ship combat doesn't seem to be working properly, though I'm hopeful I can fix that soon. There's some issues with the ship models - currently they don't block other ships at all and so you can sail right through them. The cargo and weapon icons aren't in place. I only have a single island working. The world map needs more work. Flags aren't working. Storm and whirlpool visual effects aren't in place. Each crew type needs to have a unique appearance.

Still, the visuals of NWN2 are stunning and the scripting parts of the system seem to be working well. Ships are given random ship names. Most importantly, I can get from place to place. Hopefully I can dig into the above issues today.

I begged, borrowed, and stole a few more voice clips. There's still going to be a few unvoiced lines, but the majority of conversations should have dialog. I've got to get those cut up and converted today, which takes a bit of time.

Somewhere along the way, I need to get back to the latest QA reports as well. Though it's fun to sail ships about, my hope is that I can wrap up the first module relatively soon and get it posted for all to enjoy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.