It's hard to believe that it's been nearly si...

March 21, 2007 by Adam in NWN2

It's hard to believe that it's been nearly six months that I've been working on the NWN2 version of the first module. It turns out the conversion of custom content, scripts, and testing ended up taking longer than I estimated. Hopefully the second module won't take as long, but I'm not going to hold my breath. It's amazing how much complexity goes into make a game - creating inventory item icons, generating lipsynch files, converting models into the new format, working with the new functions and coping with the loss of some old ones, and so on. Still, I'm getting increasingly happy with the quality of the work. There's still a few bugs I want to work on, but it's getting to the point where I won't be embarrassed to show it off.

Last night was working on some cutscenes, making sure the sounds were appropriate and some scripting pieces didn't go awry. Today will likely be more of the same, though perhaps I'll sneak in some work on the next module if I get a little restless.

As an aside, the Pirate Cards module is currently ranked as #3 in the list of NWN2 modules. It seems like we're not seeing as many modules for NWN2, which is a little disappointing. Hopefully I can do my little part to turn that trend around.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.