Most days I'll put in an hour or two of work ...

March 29, 2007 by Adam in NWN2

Most days I'll put in an hour or two of work on the module. Yesterday, though, it was like a full time job. I spent over eight hours working on it, including three and a half hours doing a complete walkthrough. I didn't explore every nook and cranny, I knew how to solve every puzzle, plus I zipped through most dialogs, so it could easily be closer to five or six hours.

Unfortunately I wasn't able to complete the module without cheating. There were two show-stopping bugs, both easy to fix. In one case, there was a door without a transition, which I thought I had previously fixed. In another case, I marked a critical key as Cursed, which unfortunately means you can't even take it out of a desk.

Though it wasn't show-stopping, I had another really annoying bug that involved my entire troop from the Remembrance: War area respawning next to me when I reloaded a game. I was so annoyed that I led them one at a time to their deaths in a lightning trap.

On a whole, I actually enjoyed myself. There's some quirky humor that the voice acting really enhances. I wish I had more lines recorded, though it's getting close to the end and I'm not sure I can turn around the new recordings soon enough. I had fun with some of the systems, such as SAGE and the burning script. Psionics and flintlocks make for a fun distraction too.

Last night and this morning I worked on fixes. I have the bulk of them in place, though untested. I might be able to do some spot testing tonight, though doing another full walkthrough might be hard to fit in. My family is arriving Friday, I think, which means it's back to chasing kids about and getting my one or two hours of free time to work on the module. Fortunately PJJ and Bjarne can help with a final set of testing. I may also do a quick, limited beta test before posting to the Vault.

After all these years, it finally feels like we're close to release. I can taste it.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.