It's getting close

April 02, 2007 by Adam in NWN2

It's getting close. I read and fixed a number of bugs that PJJ reported this morning. Most were fairly minor, such as icons that were missing or the wrong type, some unlinked dialog, and so on. At this point I have one more bug report to track down, a journal entry that's coming up incorrectly. Ideally I'd like to do another full walkthrough, but with my family back, that's harder to do.

I've sent off an e-mail to Maximus at the Vault in preparation for the big release. The full NWN2 module looks to be 123 MB in size, the "Lite" version is 35 MB in size, and I'm guessing the old NWN prototype is going to be 200+ MB with all the uncompressed WAV files. I haven't done much with the latter one, so I'm not certain how playable it is. There's a lot of things missing and different, but people who don't have NWN2 should be able to play something.

I'm also leaning towards doing a semi-open beta right before release. This would be a final test to see if there's any show-stopping bugs that would stop me from posting it. While I'm not shooting for perfection, I'd like to minimize really annoying bugs that keep people from having fun.

Still, before people get too excited, I need to do some more organization on my part. As the saying goes, watch this space. Hopefully in the next day or two I'll have some more details.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.