Every time before I release a module, there's...

April 05, 2007 by Adam in NWN2

Every time before I release a module, there's a strange anxiety that washes over me. It's a fairly personal act, showing off something that I've worked on for so long. I know there's parts that could have been done better, and things that look weird or don't work quite right. Still, I'm fairly happy with the module as a whole. It sets the stage for the campaign, has a lot of variety in gameplay, and has a nice blend of humor and drama. I'm still quite fond of the following modules and seafaring adventures, but it's good to ground the player in the world before setting them loose with a fast ship and a brace of pistols.

I've had some great response for my call for beta testers, with over a dozen people volunteering to do a final idiot check for me. Release is always a tentative thing, with post-release patches just a way of life. With the upcoming 1.05 NWN2 patch, I know I'm going to have to make changes to the deity system. Still, I don't know when the final patch will be out, so I'm pressing forward come Hell or high water.

At this point, I'm switching from development/debugging into promo-mode. If this final round of testing goes well, the plan is to release it next week, preceded by screenshots, videos, and an interview. I suppose I've become an old-timer of sorts, as the drill is quite familiar to me. My goal for post-release is to maintain a Zen-like calm in the face of the inevitable bugs. They'll be fixed, but I don't have to be a giant grump until they are.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.