Well, today's the day, I think

April 13, 2007 by Adam in NWN2

Well, today's the day, I think. Friday the 13th. Not only that, but the NWN2 expansion news hit the Vault. I expect the NWN2 patch to hit any moment too, which hopefully won't break things. As you'd expect, I'm trying hard not to be nervous and hiding from my e-mail Inbox a bit.

I decided to put away my little text adventure for awhile and sunk some time into the second module. The first cutscene nearly works. It needs polish and fixing, but it's better than it was where Heather would simply loop through her dialog endlessly and everyone was standing in thin air.

The plan for today is to get Port Brighton fleshed out more, as well as starting to put together the island transitions. The second module has far fewer cutscenes and is much less linear, which means testing should be a less difficult process. We'll see how it goes.

Update: It seems that trying a release on Friday the 13th has indeed returned to haunt me. I neglected to check e-mail early enough today, so I didn't find out until 3pm or so that Maximus needed me to fill out some submission forms in order to get the module posted. At this point, I've done my thing, but it may be too late for today. Sigh.

Final Update: Maximus pulled through, got everything posted, and my baby is finally ready to go. I'm tired and going to bed.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.