I sunk many hours into the first module, clea...

April 22, 2007 by Adam in NWN2

I sunk many hours into the first module, cleaning up even more bugs. I think I found the cause of many of my problems - the handy but vaguely evil DelayCommand function. It turns out that delayed functions don't survive a save and reload. My guess is that some of the problems people were running into was due to that. In particular I sunk a lot of time into the Remembrance: War section, which has always been problematic.

For people who are very brave, you can try out the 1.03 beta patch for the module. You can look at the very lengthy list of fixes. I'm hopeful someone will power through this version to make sure it can get posted to the Vault. I did a bunch of spot testing, but haven't had the time yet to go all the way through.

Once I can get the last of these annoying bugs wrestled to the ground, I want to refocus my attention on the second module. I still have a number of areas to make and want to start testing individual quests and adapt them to NWN2.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.