I was up at 4:30 this morning and spent two s...

May 11, 2007 by Adam in NWN2

I was up at 4:30 this morning and spent two solid hours finishing up the ship cabin. I decided to turn it into a real tileset, learning some things along the way. It turns out you can have lots of different meshes in a tile, not just the three they have in the official campaign.

I suppose I could make the tile a bit more flexible, such as giving it the ability to attach to other tilesets. There's also some odd camera issues, depending on the camera angle. Still, after two hours, I may just call it good enough.

Yesterday I did a bit of scripting work, trying to make the different modules in the campaign work well together. My old method for moving characters around involved a holding area that I'd jump NPCs in and out of. Now that it's broken into different modules, I have to create the object from a list of campaign creatures. It's a bit of a hassle, but having a single module for everything would make testing nearly impossible (as load times would be ten minutes or more).

I'm heading up to Portland to visit family this weekend, so maybe I can work on some writing. Death in particular needs some more dialog. I have a bit written already, but I'd like to get the comedic elements finely honed. Death turned out to be a popular character and I'd like to continue using him in the future.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.