The second act of Dark Waters is massive

May 20, 2007 by Adam in NWN2

The second act of Dark Waters is massive. There are so many places to go and things to do. QAing such a monstrosity is going to take awhile.

On the up side, I got the polymorph issue sorted out. It turns out I had both a module and campaign version of a key script, which messed things up until I deleted one of them. I now properly transform into a Junk as planned (for testing purposes anyway).

I ended up wandering around the world for awhile, stumbling into the Woodhaven module for the first time. It was fun, though only about half of things worked properly. I ended up getting stuck in a conversation with myself, which wasn't too fun.

Still, I'm starting to generate bug lists. At this point, I want to see if I can get things roughly working and the QA infrastructure is in place (e.g. the Game Options widget that lets you teleport around). I don't even think you can get to most areas. Still, it feels like things continue to move forward nicely. Slowly getting there.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.