Progress continues, in fits and starts

May 23, 2007 by Adam in NWN2

Progress continues, in fits and starts. I got the digging animation working again, guards and commoners spawn correctly, and you get in trouble stealing things from shop crates. Two levitating buildings are now safely back to earth. A number of other miscellaneous problems should now be fixed.

Probably the most fun I had was getting a pesky parrot to fly about in an amusing fashion. He now properly squawks and returns to his roost when players have left him alone.

The game still isn't ready for testing. There's all sorts of known bugs and things preventing QA for testing very much. I have companion dialog to implement, Death dialog to write, and endless bugs to fix. Still, I'm pretty happy with progress. In only a couple months I've managed to get the second act roughly pulled together. My guess is that it'll take another month before it's ready for QA. Then we'll spend another 2-3 months debugging, fixing music, and getting the dialog together. Even then, that seems faster than I thought it would be.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.