It does seem that I'm paying for my time off ...

June 25, 2007 by Adam in NWN2

It does seem that I'm paying for my time off over the last week. Today was an insane return to work, with barely a moment to breathe.

I did manage a little testing time yesterday and this morning. The visual effects now show up on the ships. It's not perfect, but people should get a feel as to whether the damage was hull, sail, or crew (the big red spray and screams gives it away). I also put in some more code to avoid cheating, such as overloading your ship with crew, weapons, or ammunition. If you buy a cheap fishing boat, don't expect to do much with it other than get around.

Of course, I thought of more things I wanted added to the worldmap GUI. Eventually I'll need to stop adding features, though I think it makes sense to have a screen that shows your lead ship, total cargo, damage, weapons, crew, and so on. Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.