It's good news and bad news, as usual

July 01, 2007 by Adam in NWN2

It's good news and bad news, as usual. The good news is that I got a lot of little coding tidbits done yesterday. Theoretically ships should move on the world map according to their maximum speed, the card game quest can be finished, and various High Seas bugs should be fixed.

Unfortunately there's also a bunch of bugs left, to the point where I can't test my fixes. The worst is an apparent infinite loop bug. Performance crawls to a stop when leaving the world map. I'm thinking there's a delay command that's causing infinite looping and I need to track it down. Hopefully that can get fixed and I can actually test to see if my other changes work.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.