Success! The super annoying "lock up for a c...

July 02, 2007 by Adam in NWN2

Success! The super annoying "lock up for a couple minutes" bug got fixed. I switched from a delayed script to a heartbeat script so that you could save and reload while on the high seas. I want it to run more frequently than every 6 seconds, so I have multiple delayed commands to run another heatbeat script. Unfortunately if you leave the area, it would still run those heartbeat scripts and fail horribly. I added a quick check and now it doesn't try to do anything bad.

I still feel somewhat frazzled with all the things left to do. A bit of testing would be really good, just making sure the QA folks can get around. I also have sound to attach, load screens to take, and so on. I'm trying to decide how much cleanup I want to do before throwing together an installer and passing it along to the testers. We'll see how brave I feel today.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.