Progress continues

July 09, 2007 by Adam in NWN2

Progress continues. I figured out the issue with the lip synch files. It turns out that a handful of them had the wrong file length (it's very picky about file lengths). I also came to the conclusion that a couple bugs related to store inventories are going to remain unfixable at this point. I'm hopeful the 1.07 NWN2 patch lets me fix them. Hopefully it won't be too long from now.

Things are getting really close to the QA phase. I did some more testing this morning, finding the Pirate Card game continues to work just fine. Unfortunately a couple triggered dialogs don't work yet, so my henchmen kept appearing next to me, wanting to talk but not finding the right words. Poingnant, I suppose.

I'm doing my best to get through all of my e-mail. I'm embarrassed to find ones that are almost a month old in there. A couple were really kind and enthusiastic. It's odd, but it really is motivating to hear such positive things. I think I let the endless bug reports get me down on occasion.

I have a couple more dialogs to attach voice to, lots of team coordination stuff to get organized, and maybe I can find the time to put together an installer for the current monstrosity. I copied the campaign folder today and it's approaching 200 MB in size (including DW1 sound clips and such). I wouldn't be surprised if the installer was well over 100 MB in size. Whew.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.