Friday was amazingly productive, working thro...

August 27, 2007 by Adam in NWN2

Friday was amazingly productive, working through the long list of QA issues, slowly getting down to the nitty-gritty ones that I needed to do some careful testing of myself. Lots of typos, scripting issues, and the like got resolved. It was a good feeling.

Then Bioshock arrived. I spent big chunks of the weekend exploring Rapture and immersing myself in the art deco undersea world. It'll end up being game of the year for sure.

What's fascinating to me is that there are a lot of elements to the game that I tried to fit into the first Dark Waters module - the horrible disaster, notes of the time before, the water pouring in, mental powers, and even some art deco touches. Of course, Bioshock is an order of magnitude better, from the amazing art direction to the polish of the various game systems. Still, there's something neat about seeing some of my dreams come to life, albeit in someone else's game.

Despite my procrastination, others on my team have been working hard. Robert just sent along Heather's dialog, so I'll be working to get that into the game today. With luck, I'll put a new build together this week. The Woodhaven area still needs some attention from me, but other areas seem increasingly polished. With luck, there's actually a fun game in there somewhere.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.