Here's a scene no one has ever seen before

September 06, 2007 by Adam in NWN2

Here's a scene no one has ever seen before. It's the end of the first module, where Heather and Robert are actually visible. Yes, I woke up at 4:30 this morning and decided to try and fix some of the really old bugs in the first module. I ended up using the guess and check method to isolate the problem. It's pretty time consuming, as it takes five or so minutes to test each coding change.

It turns out that if I remove Heather and Robert from your party, they become permanently invisible. No idea why. I use the same code elsewhere without any problem. The plan at this point is to comment out those lines. It messes up some of the later cutscenes, but not too badly.

The other important thing is making sure the variables are being saved properly at the end of the module. Previously, the second module won't remember some of the key actions you performed in the first module. They seem to be at this point, though I'm still running into some issues actually using them. The magic DarkWaters.xml file is showing up with useful things in them. Hopefully I can sort that out today.

I may make some other changes to the first module. Heather may get a new head (the old head has some problems wearing hats). The Farewells cutscene is a little twitchy and the player walks back and forth a bit too much. Minor issues, but it would be nice to resolve them.

Finally, I spent a ton of time yesterday getting the readme fleshed out. I have most of the quests documented, including the incredibly huge Firestarter quest. I still have to document the various locations of treasures, set items, and so on. I think I can finish it up today, which would be quite nice.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.