I made a big wind indication object for the s...

September 26, 2007 by Adam in NWN2

I made a big wind indication object for the ship-to-ship combat section, since wind direction is so important. I also toyed with adding crew responses to your orders, such as "Hard to port, sir!" It seemed more distracting than novel, however, and so I took it out. There's plenty of sound effects for weapons, though.

I did have an interesting AI event happen during testing. Most of the time, enemy ships will try and board you if they're in pretty good shape and their crew is higher rated than yours. If they've got cannons, they won't use them if you're already pretty damaged. Well, I took advantage of that and was cheerfully pounding away at them while they closed to boarding range. I must have damaged their ship enough for them to switch strategies, as they went from "Board" to "Attack" and promptly sunk me with their full compliment of cannons.

I've started chopping up Daniel's sound files. Chris Serani is a lot of fun to work with. Since this is the first time I've chopped up his dialog, I get to hear all the funny comments he makes to himself. It's a nice break from an otherwise tedious process.

Hopefully I can finish with the dialog this week, put together a new build, and wait for a fresh wave of bug reports to pour in. It's what I live for these days!

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.