I set sail for Woodhaven this morning

December 11, 2007 by Adam in NWN2

I set sail for Woodhaven this morning. Daniel's possible romance with one of the elves isn't working properly. I think I knew it had a problem, but I was pretending otherwise. In the NWN prototype, it was pretty easy to move people around areas and start up conversations, as everyone was in the same area already. With NWN2, I have multiple modules, so when you show up on the Woodhaven docks, I need to start up Daniel's "Can I visit X?" dialog, then transition, then switch control to Daniel, hide the PCs, and start up the NPC conversation. When it's done, I need to move everyone back to the previous module in the right place. Much trickier.

Still, I think I have it nearly done. Everything works except when the NPC dialog fires, it almost immediately ends and jumps back to the High Seas module. I'm pretty sure it's the typical "you can't really talk to an NPC unless they're in the same area" problem I know and love. Hopefully it's not too hard to fix.

I have a long list of more bugs to fix today. Should keep me busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.