I finally got Daniel's romance working properly

December 12, 2007 by Adam in NWN2

I finally got Daniel's romance working properly. It's fairly smooth now, with a gentle reminder from Daniel and the option to jump right to the relevant NPC and back again. I also discovered that the voice clips my sister recorded hadn't been hooked up to the dialog, so hopefully that's in place now too.

The sheer number of other bugs I fixed is pretty lengthy. The biggest was probably the Turtle Rock side quest, which you should actually be able to complete now. It turns out a light above the door was actually blocking it, so you couldn't go in. I'd like to spend some time working on populating the area with placeables as well, as it looks a little sparse in some areas.

I'm also hopeful I have the flintlock bugs fixed. The Shores of Haldun PW integrated them recently and reported some odd behavior. After fiddling with the 2da file, it should be working better. I had to test it out by making some brimstone ball and powder and set things on fire. Worked like a charm. I do notice that there's a large rock showing up when I attack things. I think I can replace it with something more ball-looking.

I also made a "DW2Lite" installer. It looks like the no-music, sound, and transition screen version clocks in at 78 MB in size, while the full version is around 180 MB. That probably reflects the overall size of this module. There's a ton of new areas and content, probably my biggest release yet.

Oh, and I typed up some dialog for what I'm calling the Alphabet Assault area. It's fairly tongue-in-cheek, but hopefully I'm walking that fine line between amusing adventure and outright parody.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.