I went through the last of the bugs yesterday...

December 14, 2007 by Adam in NWN2

I went through the last of the bugs yesterday, fixing a little here and polishing a little there. I have a bunch of new builds I need to upload and pass along to the QA folks. Just one more step on the way to a public beta.

The big fix was that an entire side quest is now playable. It has an underwater area, which I had previously done by covering it with deep water. Unfortunately there are a ton of bugs when doing that, the biggest being that you can't actually see your character or any placeables. I got rid of that and put in a wavy blurring effect that when coupled with fog looks somewhat realistic.

Things still seemed somewhat sparse, so I added some cute little fishies. To make them more interesting, they also have some fish-like behavior. They'll move away from the player, follow nearby fish, and wander around on occasion. Silly, I know, but ambiance matters.

Update: I just got a note from PJJ that Dark Waters 2 can actually be completed. That's a first and a pretty big milestone on our way to release. There's still bugs to work though, but we're pretty close. It's also nice to hear that he thinks DW2 is better than DW1. Hopefully everyone else will too.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.