Typically game development is a surprisingly ...

January 16, 2008 by Adam in NWN2

Typically game development is a surprisingly dry affair. I write code, test out ideas, and hold up gameplay to some Platonic measure of Fun. Still, when I was working on animating the audience today, I got a pretty serious chuckle. I decided to simply animate my audience of undead in a loop and they proceeded to do some sort of synchronized ballet move endlessly. I guess you had to be there.

In terms of today, I worked more on the Alphabet Assault areas. It's fairly area-heavy, which translates into lots of room decoration, creating items, naming creatures, and so on. Creating areas is a bit like playing with dolls, assuming you were some sort of disturbed child that likes demons, lava, and treasure. I think I want to do one final level and call it good.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.