It's been a bit of a rough weekend

February 04, 2008 by Adam in NWN2

It's been a bit of a rough weekend. My wife was in Portland, I was watching the kids, and Emma was pretty sick the whole time. Though I didn't do much debugging, I managed to work on Lute Hero a bit more.

The more I fiddle with it, the more I realize how close to the edge of what's possible with the NWN2 engine it is. I'm hoping I'm inspired-crazy instead of stupid-crazy, but I probably won't be able to tell until I get a little further more with testing. I worry about things like processor speed, as I'm updating the GUI roughly once every hundredth of a second. Occasionally if things start going on, the display pauses, making it impossible to actually play.

Hopefully soon I can get the guitar playing aspect down. The notes are being read from the 2da file. I have an easy and hard section, though they currently do nothing. I have the song playing and the guitar sound object ready, but the volume is currently zero. The theory is that if the player hits the right notes, the guitar will play at the maximum volume. If the note is played wrong, I'll play a missed note wav file and the guitar object volume goes to zero. We'll see how it goes.

Tomorrow will likely bring more testing and bug reports. Supposedly the annoying "can't buy a ship" problem continues for some. Sigh.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.