I was up at four o'clock this morning, testin...

February 07, 2008 by Adam in NWN2

I was up at four o'clock this morning, testing, fixing, and preparing for the real launch of the game. I'm hoping that the "can't buy a ship" and other issues may be related to people playing with a slightly older NWN2 patch. It turns out that all sorts of things will break, forcing you to patch and restart the module before you can play again. Unlike NWN1, it appears NWN2 doesn't block players from playing modules created with a toolset with a higher patch.

I also spent some time putting together some high resolution screenshots. I haven't fiddled with my quality settings for a long time and was vaguely surprised I couldn't have shadows and 4x anti-aliasing. It also turns out my video card could handle a lot of the high-end features turned on, so I went ahead and did so.

PJJ, one of my longtime testers, reported a few issues with the build from last week, but is otherwise hopeful we're close to release. I still haven't gone through all the bug reports yet, but hopefully I can do that soon, put together a final build, and go gold (or the non-CD equivalent) after getting the final okay from the testers.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.