I finally figured out the format of the MIDI ...

February 11, 2008 by Adam in NWN2

I finally figured out the format of the MIDI files that go along with the Frets on Fire songs. That means that the notes for Lute Hero should display as expected, as opposed to my previously nonsensical pattern of notes.

In terms of the rest of the game, I've had some successes and failures. The zombies in the audience now do a vague dance of sorts, where before they stood around unimpressed by my wicked lute playing. Unfortunately the notes aren't always displaying right and it doesn't recognize me correctly playing notes. More work is required.

In terms of this Dark Waters beta I'm supposedly working on, I had a new batch of e-mails come in over the weekend. There's a critical bug that needs to be fixed (at the very end, of course). There's also an assortment of other issues I need to look at, though I'm reserving my deepest frustration for the "can't buy a ship" problem and the "game crashes when entering area X" problem.

It looks like the game crashing error may be fixed in an upcoming patch (1.12). In terms of the GUI issue, I'm still baffled. Some people are saying that none of the troubleshooting steps I suggested work. Another seems to have fixed the issue by patching and restarting. It is indeed a mystery.

In any case, I hope to work on fixing things today. I might need to add in some GUI work-arounds, just in case. I wish I understood the problem better. Is the GUI problem a symptom of a larger problem? Does a reinstall fix things? (I've had a lot of problems in the past with people modifying their NWN1 setup, especially with things in the override folder) Does the issue have to do with the operating system? Does the expansion or patch level matter? Inquiring minds want to know.

Update:
I just got an emailfrom Easthaven, who managed to fix the GUI bug by doing the following:

  1. Reinstall nwn2
  2. Reinstall motb
  3. Manually patch with "nwn2_pcx1_english_from1101115_to1101116"
  4. Manually patch with "nwn2_pcx1_english_from1101116_to1111152"
  5. Manually patch with "nwn2_pc_english_from1111152_to1111153"
  6. Restart the module from the beginning of chapter 2.
It's a fair amount of work, but it does point to either an issue with patches or some other "junk" getting into the normal installation.

I got another e-mail from Thirdpres that suggests that the crash issues with The Mad Hatter, Silver Moon, and the Armory only happen after visiting the Mad Hatter sewer area. It's possible that something in there is corrupting memory in weird ways, and if anyone can duplicate the problem, that would be great. How to fix it is a challenge, though, as I'm not sure what in there would be causing the problem. Bad walkmesh? Corrupted creatures? Hard to say.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.