I spent this morning testing the changes to t...

February 14, 2008 by Adam in NWN2

I spent this morning testing the changes to the deity selection scripts. You now have to select one of the "approved" deities, though you should have a variety of opportunities to change them as you discover certain items in the game. As it was, you could pick whoever you wanted when you leveled up, which sort of defeated the point.

In any case, I spent a lot of time playing with my Lathander-blessed shield, leveling up, and choosing different deities.

We're still working on getting the crash issues resolved today, if at all possible. At the moment we're looking into possible issues with the Port Brighton area, which is one of the largest and densely populated in the game. It seems to be one of those problems that hits some people fairly consistently, but not others. For some, reinstalling the module or their game seems to help. Very mysterious.

Update: Another day, another build:
Dark Waters 1 (full)
Dark Waters 2 (full)

The fixes are fairly minor - you can see them all here. I continue to flail around trying to figure out crash bugs. There doesn't seem to be a lot of sense around what it takes to prevent it, but I continue to fiddle.

Chris, who voices Daniel, has graciously volunteered to re-voice the Mad Hatter and another dialog, so that'll be less of my annoying voice you'll all be forced to hear. As the days move on, it feels increasingly close to done, other than that one remaining crash issue.

Yet another update:
I'm getting even more people saying that they've fixed the GUI bug by uninstalling Dark Waters 1 and reinstalling the latest version of DW1 and DW2. I'm thinking about including it in my installation instructions.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.