I spent many hours last weekend, fixing bugs ...

February 18, 2008 by Adam in NWN2

I spent many hours last weekend, fixing bugs and polishing things up. It's amazing how many odd little issues still remain after so many months of testing. The most hair-pulling was the Pirate Card issue, which should be working as designed now. I also snuck in some possible fixes to the crashing issue, though it's likely superstitious optimism on my part. Here are the latest builds for the day:
Dark Waters 1 (full)
Dark Waters 2 (full)
Here's a list of the latest bug fixes. Dark Waters 1 has some slight changes this time around, so it's best to grab both if you want the full experience.

I've got at least another build in the works, but I feel pretty good about the state of the game. I've never spent so many months polishing a single module and I think it shows. PJJ played the game for fun and claims to have enjoyed himself. It's usually hard for me to get much more than a sense of satisfaction when something works right, though I admittedly like going back to the Pirate Card game and soundly beating that little girl.

I try hard to look towards the future and the next act of the campaign. I think I've figured out why the frets in Lute Hero don't match up quite right to the song. It should be easy to fix with a little fiddling. I also enjoyed watching Heather play her flintlock pistol like a flute. Now that's a talented woman!

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.