Last night it was back to DW1 to test out som...

February 21, 2008 by Adam in NWN2

Last night it was back to DW1 to test out some new fixes and make sure they didn't break anything. I'd forgotten how big a contrast there was with DW2, which feels far more open in comparison. Everything feels oppressive and tense, wandering through those abandoned halls.

I posted new builds over on the downloads section, and here's the latest bug notes. The problem was serious, but not happening frequently. I added some "just in case" scripts that hopefully prevent a cutscene from endlessly repeating.

PJJ reported another weird bug with DW2. Running over a trigger accidentally can cause problems with Daniel's romance (along with a crash). I think I know what I can do to prevent it, so I'm going to try and fix it today and get a new build out tomorrow. If the weekend goes well and no serious bugs come in, I may declare it done and set things up with Maximus at the Vault to get it finally posted.

permalink| comment

Older Posts

Links

Dragon Age
Dragon Age Central

Interviews, etc.

Why We Fight

About Me

I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.