I hopefully squished my last bug this morning...

February 22, 2008 by Adam in NWN2

I hopefully squished my last bug this morning (well, I doubt it, but I'm ever hopeful). There were some issues with Daniel's romance that I needed to fix. After writing a bit of code, I activated the QA item, and picked the dialog choice to turn on the romance.

I was greeted by a scream and realized that activating the quest involved killing off one of the NPCs. Daniel and Heather appeared nonplussed, but I bent down to pay my last respects to the poor guy.

Soon enough, I was romancing away. As planned, I had to leave Woodhaven and hop on a ship before the romance would be active again. The first time around, I didn't get my variables all right and ended up stuck behind the house in a holding area with some pigs. Damn pigs.

I fiddled yet some more, this time getting everything working apparently smoothly. I had gotten reports of crash issues, which I finally experienced myself. My guess is that if Daniel wasn't fully loaded before I took control of him and moved the player around, that might cause problems. I added a short delay before the excitement began and that seemed to do the trick. Daniel was well on the way to true love and I'm able to finally get this module out the door. Well, hopefully. We'll see what bug reports I get this weekend.

I'll be posting the latest build momentarily as it takes awhile to upload everything.

Update:
Okay - here are the latest files. With luck, everything will go well this weekend and I can finally declare this thing done. Can't wait!
Dark Waters 1 (full)
Dark Waters 2 (full)

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.