I may have a potential workaround for the cra...

April 23, 2008 by Adam in NWN2

I may have a potential workaround for the crash bug some people have been experiencing. Basically what I'm doing is replacing the "bad" High Seas module with a "good" clean version on the fly. Here are the steps that seemed to work:

* Download the clean version of the High Seas module here.
* Find your save game from right before the crash and copy the file into it.

At this point, I've only tested it with a sample bad version of the module. I'm still unsure what might be causing it. There seemed to be an unusually high amount of heartbeat AI loops using some of the debug commands, but it's hard to know what's going on.

The game itself seems to be running. The log file continues to be updated and I can hit ~ and run debug commands. I was even able to close some of the GUI screens and see the map and chat window. Unfortunately neither seemed to work.

Basically it seems like something got stuck in these bad versions of the modules. I might poke around a little more to see what's going on, or perhaps add more debug tools so I can better diagnose the issue in the future.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.