I sweated bullets yesterday, working hard to ...

May 08, 2008 by Adam in NWN2

I sweated bullets yesterday, working hard to get the Ghost Ship in the game. The main issue was getting the transparency to work right. I ended up doing some silly things, starting with a lava tile with transparency that worked, and slowly modifying it until it looked like the sail I wanted. Odds are, there's a little binary flag that turns transparency on for a model, but it's just not exposed by the program I'm using.

The good news is that it looks gorgeous. Hopefully I've done Razvan proud, as he was the person who originally made the model and textured it.

That's about all I was able to do, unfortunately. I still have a couple things I need to do for Lute Hero. The Clockwork Man quest is calling to me, too. Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.