I woke up early today and started in on the C...

May 16, 2008 by Adam in NWN2

I woke up early today and started in on the Clockwork Man quest. The final area still needs more placeables and decoration, but it's getting close. This morning I decided to test it out and ran into all sorts issues. The most amusing was my bald companions, probably left over from the conversion from the NWN1 version. Daniel in particular seemed unhappy about the situation.

Some parts worked great right off the bat. I was able to program a robot to move around and do my bidding. Unfortunately the lever that was supposed to open the door didn't actually work, so my adventure was short-lived.

Yesterday I whipped up a couple pipe placeables using geometry and textures from the Sigil tileset from NWN1. I miss that look and feel and would love to pull it into NWN2, but the difference between tiles and placeables are pretty vast. I've already cut off more than I can chew, so I should probably just focus on what I've got.

I also sent off a new test build for the Lute Hero module. We'll see what fresh bugs this weekend brings.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.