I always thought of Drake as a fairly fearsom...

June 07, 2008 by Adam in NWN2

I always thought of Drake as a fairly fearsome pirate. Somehow having your ship mostly submerged shatters the illusion. It's on my list of things to fix.

Yesterday and this morning I've been working on getting the initial meeting with Drake set up for the module. One of the key challenges for a game designer is to find ways to hurt the player. This sounds odd at first, but they've done studies and it turns out games with easy rewards aren't fun. It's only the challenging games, filled with setbacks and slow rewards, that are somehow memorable. In any case, I'm hoping I dish out the appropriate amount of suffering.

I uploaded a patch to DW1 and DW2 to the Vault's servers. Hopefully they'll be posted by now. I've been sitting on assorted fixes for awhile now, but not quite brave enough to call them done. Fortunately I drank enough coffee yesterday to throw caution to the wind and hopefully it fixes assorted issues that people have been running into.

I still have a ton of work for DW3, but it's starting to feel more like a system and less a collection of stand-alone modules. My next writing project is some of the romance stories and quests. I'm still holding off on writing the final showdown, though the details are slowly falling into place.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.