I think I've got the tileset work essentially...

June 27, 2008 by Adam in NWN2

I think I've got the tileset work essentially finished, though it was surprisingly hard to wrangle into shape. I still need to make a "beautification" pass and make it all pretty, but the main structure is there. I've even started in on the scripting, which will probably be fairly tricky. I just barely started in on the dialog, which will take another big chunk of time.

Endings to big efforts are always challenging. I'd like to offer up multiple versions so that the player feels like their actions made a difference in the outcome of the game. Some people are looking for the traditional "save the world" ending, while others look for other rewards, be it romance, promise of continued adventure, treasure, revenge, or some bittersweet self-knowlege like the endings of Fallout and Planescape: Torment. While I'm not egotistical enough to think I can satisfy everyone, my goal is to let the player make big choices that impact the ending significantly.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.