As a game developer, I think I'm required to ...

June 28, 2008 by Adam in NWN2

As a game developer, I think I'm required to make crate puzzles. Fortunately this one is fairly painless and the plan is to have lots of hints pointing the player into the right direction. There's nothing more frustrating than trying to save the world and being stopped by a bunch of crates in the wrong place.

I have lots of bugs and issues that are popping up in this extremely rough and early version of the finale. Still, it's fun seeing it finally take shape.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.