One of the things that's required in a pirate...

July 11, 2008 by Adam in NWN2

One of the things that's required in a pirate-themed game like Dark Waters is making sure I have the appropriate number of pirate elements. I sometimes imagine a little Pirate-O-Meter attached to the campaign, with me tossing in piratey fuel to raise the gage into the red. I've got eye patches, hook hands, flintlock pistols, sailing ships, and now the traditional ghost pirate. Sure, he's a gnome, but I think that counts.

In any case, I finished Isle Diablo for good, testing out the final area to make sure everything worked smoothly. It's very much a side quest island, a result of getting a treasure map while on your adventures.

As for today, I've got to get back to the rest of the adventure. I have voice clips to process, dialog to write, and some bugs with the Mac version of the campaign that I need to sort out.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.