I sunk a tremendous amount of time into codin...

August 12, 2008 by Adam in NWN2

I sunk a tremendous amount of time into coding yesterday, getting most of the work theoretically done. Unfortunately when I went to test this morning, it comically failed spectacularly and I wasn't able to test much.

A trigger started the first conversation just fine, and I was clicking through dialog options. Soon enough, I noticed something moving in the tall grass and sure enough, a zombie emerged. After that, it was like something out of a bad horror movie and I started laughing and yelling out "Look behind you!".

My companions lept into action, fighting off the zombies I had forgotten to delete from previous testing. The conversation kept going on, everyone oblivious to the battle around us. When the dialog branch appeared when Daniel was supposed to speak, he couldn't and the rest of the dialog became broken. Fortunately this one was easy to fix with a quickie zombie deletion.

I still have more code to write, though it's getting pretty close to finished. I'd like to create another weapon with a custom OnHit ability, as those are fun to do and I need a suitable treasure.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.