It feels like I've been working in the mines ...

August 27, 2008 by Adam in NWN2

It feels like I've been working in the mines for years now. The good news is that things continue to work better every day. The lighting is greatly improved. I added foes and treasures, conversations and journal entries. The sound effects are coming along nicely, from mine car noises to the whoosh of splashing into water.

I spent a bunch of time testing this morning and did run across assorted issues. The hardest to fix was getting my camera object smoothly following the mine cart. A simple ActionMoveToObject failed miserably, presumably because the narrow walkable area made it impossible for the camera to get there. I ended up picking a location behind the cart and telling it to go there, which generally worked okay.

I also tested a couple of the fights, which ended up being extremely challenging. I toned it down, but have yet to test the big, massive fight. I also worry about a couple track-jumps, which I haven't tested lately.

Busy, busy.

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I've won multiple awards for my Neverwinter Nights modules, which I've been working on since the year 2000. In the real world, I'm a web developer for a healthcare organization. If you have any questions, feel free to contact me.